Press

Press kits

Fact sheets, screenshots, logos, key art and trailers, free to use in coverage. For keys, interviews or anything that isn’t here, email press@hexmonger.com. It goes straight to the developer.

In-game: a green mech fires its autocannon and a rocket salvo in a city street, squadmates beside it.

Steam · December 2026 · demo out now

Tin Coffins

A cel-shaded mech roguelite shooter: short, lethal squad battles through procedurally generated cities, as a cloned pilot whose death hands the controls to the next copy. Online co-op for up to four.

  • Fact sheet, descriptions and features
  • Screenshots at 1080p, 4K stills without the HUD
  • Logos, icon, key art and Steam capsules
  • The trailer and uncut gameplay, on YouTube
In-game: the necromancer, in her wide purple hat, stands in deep sunlit grass among the trees of the wood, the village’s roofs showing between the trunks.

Steam · late October 2026 · demo out now

Cozy Necromancy

A cozy mystery RPG with no combat: a journeyman necromancer lays a village’s restless dead to rest by listening to them, finding out what holds them, and making the case with three objects in a ritual circle.

  • Fact sheet, descriptions and features
  • Screenshots at 1080p, the same places at 4K
  • Logos, icon, key art and Steam capsules
  • The trailer, on YouTube

A kit for Castles in the Sand is on the way. Until then, email press@hexmonger.com for pictures, art or keys.

The studio

About Hexmonger

Hexmonger is the independent game studio of Nathaniel Voorhies, who worked on GPU architecture at NVIDIA and on machine-learning accelerators and their compilers at Google before turning to games. It makes small games with deep systems underneath: sand that behaves like sand, cities that generate themselves, and stories that ask you to understand rather than fight.

Founder
Nathaniel Voorhies, solo developer
Business
Sole proprietorship: Nathaniel Voorhies, doing business as Hexmonger
Based in
San Mateo County, California, USA
Press
press@hexmonger.com
Elsewhere
YouTube · itch.io
Studio mark
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