Press
Press kits
Fact sheets, screenshots, logos, key art and trailers, free to use in coverage. For keys, interviews or anything that isn’t here, email press@hexmonger.com. It goes straight to the developer.
Steam · December 2026 · demo out now
Tin Coffins
A cel-shaded mech roguelite shooter: short, lethal squad battles through procedurally generated cities, as a cloned pilot whose death hands the controls to the next copy. Online co-op for up to four.
- Fact sheet, descriptions and features
- Screenshots at 1080p, 4K stills without the HUD
- Logos, icon, key art and Steam capsules
- The trailer and uncut gameplay, on YouTube
Steam · late October 2026 · demo out now
Cozy Necromancy
A cozy mystery RPG with no combat: a journeyman necromancer lays a village’s restless dead to rest by listening to them, finding out what holds them, and making the case with three objects in a ritual circle.
- Fact sheet, descriptions and features
- Screenshots at 1080p, the same places at 4K
- Logos, icon, key art and Steam capsules
- The trailer, on YouTube
A kit for Castles in the Sand is on the way. Until then, email press@hexmonger.com for pictures, art or keys.
The studio
About Hexmonger
Hexmonger is the independent game studio of Nathaniel Voorhies, who worked on GPU architecture at NVIDIA and on machine-learning accelerators and their compilers at Google before turning to games. It makes small games with deep systems underneath: sand that behaves like sand, cities that generate themselves, and stories that ask you to understand rather than fight.
- Founder
- Nathaniel Voorhies, solo developer
- Business
- Sole proprietorship: Nathaniel Voorhies, doing business as Hexmonger
- Based in
- San Mateo County, California, USA
- Press
- press@hexmonger.com
- Elsewhere
- YouTube · itch.io
- Studio mark
- hexmonger-mark.svg